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Poll: Should DoA have an increased party size?
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Should DoA have an increased party size?

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Old Sep 30, 2008, 02:56 PM // 14:56   #41
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Quote:
Originally Posted by N1ghtstalker View Post
i think it's pretty clear with my and your example that mesmer's are quite good in PvE and PvP seeing the power and popularity of CoP
/Me, Mind Wrack. Any professions can run CoP in a spike group, and it would only lose what, 20 DPS? I wouldn't take EN on my Mesmers in a Cryway group.

That's a different thread anyway, but if you really want to debate that take it to The Campfire, kk?
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Old Sep 30, 2008, 06:54 PM // 18:54   #42
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it would make it too easy
uw and fow are also do-able with 8 man,
so no from me
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Old Oct 01, 2008, 12:56 PM // 12:56   #43
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this month's scheduled update introduces Tormented weapons display in HoM... thus DoA will liven up definitelly.
/not signed. it's easy the way it is
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Old Oct 04, 2008, 03:50 AM // 03:50   #44
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Voted yes, but don't think anything they can do will bring it back from the post ursan neft slowdown.
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Old Oct 04, 2008, 04:32 AM // 04:32   #45
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I voted before, but I will say this now:

Let's wait for the Tormented Weapon update before we go changing DoA to make it more lively.

I hope no change is needed.

Quote:
Originally Posted by Tha Axod
it would make it too easy
uw and fow are also do-able with 8 man,
so no from me
It wouldn't really make it too easy. And DoA is much harder then UW and FoW. Also, Urgoz and Deep have 12 man teams, but are easier then DoA (if you know what your doing in all three missions, Urgoz/Deep=easier). The UW/FoW argument is worthless because of Urgoz, Deep, Sorrow's Furnace, Tombs, and Slavers'

All elite missions that have things UW, FoW, and DoA don't have (12 man teams or henchmen to fill up teams).
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Old Oct 04, 2008, 04:34 AM // 04:34   #46
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If they made DoA 12 man, they'd just rebalance it by adding more foes.
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Old Oct 04, 2008, 05:17 AM // 05:17   #47
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Quote:
Originally Posted by Azazel The Assassin View Post
It wouldn't really make it too easy.
DoA is already a joke. You can easily complete an entire run in NM with a party mainly consisting of Heroes, and HM is just a matter of adding TNTF, SY, and SoL to your team. If you could take twelve people in at once, you'd be able to clear the entire place in less than an hour and a half with ease. Better players could roll through it in less than an hour, no problem.
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Old Oct 04, 2008, 06:08 AM // 06:08   #48
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No. It is just tedious as it is, not hard. If your group is semi intelligent, it is not an issue. Leave it 8 man.
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Old Oct 04, 2008, 02:02 PM // 14:02   #49
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Quote:
Originally Posted by Tha Axod View Post
it would make it too easy
and ursan before the nerf didnt? i can see the benefits of a max party of 12, it would give the team build a few more options. no one said you actually had to use all 12 player slots either. back before ursan came along i had thought anet screwed up by making it an 8 man party area. if you werent a warrior,ele,necro or monk you couldnt get into the average group and most of the time clearing an area took along time and there was pretty much a basic team build that was used. 12 would of shortened the area clearing time similar to ursan before nerf and maybe would of gotten a few more professions into the team build without some gimicky build. now with the changes what really will make a difference? 12 man party or 7 heros? with the current state of the game........7 heros
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Old Oct 04, 2008, 10:00 PM // 22:00   #50
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the thing that shouldda be done is to reduce party size to 4 man
THAT will make pugs easier

OFc reduce number of foes too
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Old Oct 05, 2008, 06:36 AM // 06:36   #51
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Quote:
Originally Posted by Arkantos View Post
Well, it can get quite challenging in hard mode. But God forbid something in the game is challenging, right?
well i guess that's kinda dependant on what build you're running, i don't see much of a difference with the builds i generally run, besides the gem drops of course :3
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Old Oct 05, 2008, 11:47 AM // 11:47   #52
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DoA is doable it's dead for Pugs,so if pugs wanna do DoA then they have to join a guild

/notsigned
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Old Oct 05, 2008, 12:44 PM // 12:44   #53
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/notsigned:
Group of good players can do it easy now.
Group of bad players couldn't do it with 30 people.
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Old Oct 06, 2008, 12:46 AM // 00:46   #54
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Quote:
Originally Posted by DarklingKiller View Post
GW is dead in general. The glory days of the PuG is in the past. It's either heroes, friends, guildies or gtfo.

Fixed for you.

But yeah, pugs are dead.
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Old Oct 06, 2008, 01:00 AM // 01:00   #55
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Quote:
Originally Posted by Mesmer in Need View Post
Currently DoA is dead, and it has been since the Ursan nerf. I found DoA fun, with or without ursan, as well as a good source of money. I am fortunate enough to be in a alliance that does DoA and other areas. However, it is extremely rare to find pugs for these. The only two other places that have a 12 person party are the Deep and Urgoz, both elite missions like DoA. These aren't that busy either, but it is still possible to get a non-guild pug.

I feel that if DoA was changed from 8 man to 12 man, or somewhere in between, it would give more teams a greater chance in forming. What do you guys think?
You can't just start changing group size to compinsate for areas that really hard or too easy. Obviously DoA can be done with 8 people and has been thousands of times. Before and after ursan.
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Old Oct 07, 2008, 09:49 AM // 09:49   #56
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I herd people actually cleared doa before the spirit of the bear was there!!!!!1!!!!! Ofcourse idk it must have been like cheats andstuff but u can still use them

(since when cant you post in all caps?)

Last edited by newbie_of_doom; Oct 07, 2008 at 09:50 AM // 09:50.. Reason: IREALLYWANTCAPSDAMNIT
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